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Three Pokémon Titles That Failed to Receive the Adoration They Deserved

Following a vision of world peace courtesy of Pokemon Go, there's no question that the creature-catching franchise is about as ubiquitous gaming titles around. The iconic Pikachu is just as famous as Mickey Mouse, if not more so. The continued excitement surrounding card prices ensures almost daily Pokemon news stories. You'd be difficult to find a pocket monster game that failed to move at least a couple million copies. Remarkably, unofficial Pokémon games go viral every year.

However in spite of that pervasiveness and fame, some Pokémon games that are totally underappreciated. These are titles that failed to receive their proper due, or were overshadowed under the excitement of the core series. These are Pokémon games released on ill-fated platforms or online offerings, or were pioneering attempts onto different formats. They're often also Pokémon games that probably would have blossomed if they had received sequels or modern remakes. Considering these factors, this list will not be yet another reminder for Pokemon Conquest or the Pokemon Mystery Dungeon series. We're pulling an Excadrill.

Still, these might be these Pokémon games. Therefore, prior to rearranging your glasses and typing 'Well,' let us just agree that these are Pokémon games for those possessing refined tastes, agreed?

Pokemon Ranch: The Chill Forerunner

An excessive number of Pokémon games emphasize the battling aspect of the series, and far too few of them highlight the everyday realities that would come with owning a pet. Sure, modern titles include small features like these in modern games—you can play with your monsters in bases. However, I'm longing for a Pokémon game more in the style of Nintendogs or The Sims.

My Pokémon Ranch (2008) for the Nintendo Wii is not that game. The digital-only title is most accurately viewed as the antecedent to Pokemon Home; that is, as a repository to hold monsters from various titles. Reviews from its launch said Ranch was a bad if not outright hideous game. I'm not here to dispute these claims, but it compels me to say Ranch might be the nearest we've come to a everyday life Pokémon game.

True to its title, the game is set on a ranch where your Mii avatars—get this—just relax with your Pokémon pals. The activities with Pokémon were basic, and a lot of the appeal was observing what your monsters might do when not forced into cockfighting. Ideally, Pokémon Ranch would have been the start of a wonderful franchise built on the simple pleasures of living your life with a tiny companion. However, because The Pokémon Company can collect a fee for Pokémon Home now, I'm guessing we will never see a Pokémon Ranch game developed to its complete potential. I'd say 'help us, Pokémon Pokopia!' but it's also known that the Nintendo Switch 2 exclusive is as much a puzzle game as it is a life simulation.

Ranch came out long before Stardew Valley kicked off the enduring trend of cozy games. It was before the proliferation of passive games, and the video playthrough normalization of viewing games you aren't playing. Most people never realized that Ranch's concept to watch your creatures as much as you interact with them didn't mask a lack of substance. In actuality, Ranch's meticulous design was so extraordinary, there's a live stream focused on running the game continuously. The individual who operates the channel states that, after nearly two decades of experiencing the game, he still has not encountered everything that is in it. Justice for Pokémon Ranch: no one understood you in 2008.

Pokemon Duel: The Strategic Board Game Lost

Are you aware that Pokemon once had an licensed tabletop game with action figures? Pokemon Duel was the 2016 effort to digitize the physical experience in a more accessible form. Duel was also, sadly, one of Pokémon's earliest forays into the world of freemium phone games. Duel had the hallmarks of a gacha game where players could pay to win—and there was incentive to do so, given the lengthy grind for new figures.

These poor design choices masked a tragic reality: Pokémon Duel was an superb tactical game with Duel anymore. "Words cannot describe how much I adored and miss this game," a YouTube comment states, seven years after Duel's servers were pulled. "Truly I think this game was better than TCG Pocket in terms of depth, approachability, game design, and features in general," another commenter wrote. "I truly believe if it came out now people would be playing it more than GO and Pocket together."

Unfortunately, Duel's initial launch was marred by connectivity problems. Technical problems, alongside Duel's scummy monetization model, gave people little reason to come back. Should a revival occur, The Pokémon Company decided to revive this franchise, it's unclear things would end better. The unique board structure made for a great strategic challenge for the few folks who played Duel, but that board is also a daunting visual mess.

Pokémon: Magikarp Jump: The Silly Gem

Image from the game
Select Button/Magikarp Jump

Man, why don't more Pokémon games loosen up a little and have some fun? Magikarp Jump (2017) was a uncommon case of The Pokémon Company giving its blessing a game with a premise so silly, it was verging on shitpost. And when we're dealing with a franchise where trainers go out with a full belt of useless monsters who literally can't do anything, I'm shocked we don't have more Pokémon games that poke fun at themselves.

In Magikarp Jump, the player is charged with raising the ultimate version of the notorious fish. I'm not talking about a Magikarp that can win battles. These are 'karp raised to enter contests to see who can jump the highest. I'm not a fan is how Magikarp Jump, like many phone games, forces the player to pause before they can improve their Magikarp further. But it is clear throughout the experience that the developers loved and understood the community love around Magikarp.

Nowhere was this more evident than in Jump's merciless random events, where your Magikarp was just as likely to raise its stats as it was to get eaten by a Pidgeotto. Apart from the great writing, Magikarp Jump also experimented with other things I wish the mainline games would do, like offering a diverse range of the same species of monster. I know it's not feasible for any Pokémon game to have 30 different colorings and patterns for a roster of over a thousand creatures, as Magikarp Jump does... but we can hope.

Magikarp Jump was not a particularly sophisticated or deep game, but the kernels of genius were there. Sharply written events with unpredictable results that permanently influence how you can raise a pet also describe the excellent Mewgenics. It's worth noting: Mewgenics will likely be in the conversation when 2026 GOTY season rolls around.


Given dozens of core games and spin-offs, it's probable that I didn't mention that particular Pokémon game you totally love but contend that too few people played. It's acknowledged that some people remember games like Pokémon Ranger or Pokemon Pinball fondly notwithstanding argu

AW
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Ashley Woodard

Digital marketing strategist with 10+ years experience in SEO and content creation.

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